The Glass Flower

* * *

 

Obsidian makes a dark, distorted mirror, but one that suits me. We take our reflections for granted all our lives, until the hour comes when our eyes search for the familiar features and find instead the image of a stranger. You cannot know the meaning of horror or of fascination until you take that first long gaze from a stranger’s eyes, and raise an unfamiliar hand to touch the other’s cheek, and feel those fingers, light and cool and afraid, brush against your skin.

 

I was already a stranger when I came to Croan’dhenni more than a century ago. I knew my face, as well I should, having worn it nearly ninety years. It was the face of a woman who was both hard and strong, with deep lines around her grey eyes from squinting into alien suns, a wide mouth not without its generosity, a nose once broken that had not healed straight, short brown hair in perpetual disarray. A comfortable face, and one that I had a certain affection for. But I lost it somewhere, perhaps during my years on Gulliver, lost it when I was too busy to notice. By the time I reached Lilith, the first stranger had begun to haunt my mirrors. She was an old woman, old and wrinkled. Her eyes were grey and rheumy and starting to dim, her hair white and thin, with patches of pinkish scalp showing through; the edge of her mouth trembled, there were broken capillaries in her nose; and beneath her chin lay several folds of soft grey flesh like the wattles of a hen. Her skin was soft and loose, where mine had always been taut and flush with health, and there was another thing, a thing you could not see in the mirror—a smell of sickness that enveloped her like the cheap perfume of an aged courtesan, a pheromone for death.

 

I did not know her, this old sick thing, nor did I cherish her company. They say that age and sickness come slowly on worlds like Avalon and Newholme and Prometheus; legends claim death no longer comes at all on Old Earth behind its shining walls. But Avalon and Newholme and Prometheus were far away, and Old Earth is sealed and lost to us, and I was alone on Lilith with a stranger in my mirror. And so I took myself beyond the manrealm, past the furthest reach of human arms, to the wet dimness of Croan’dhenni, where whispers said a new life could be found. I wanted to look into a mirror once more, and find the old friend that I had lost.

 

Instead I found more strangers.

 

The first was the painlord itself; mindlord, lifelord, master of life and death. Before my coming, it had ruled here forty-odd standard years. It was Croan’dhic, a native, a great bulbous thing with swollen eyes and mottled blue-green skin, a grotesque parody of a toad with slender, double-jointed arms and three long vertical maws like wet black wounds in its fragrant flesh. When I looked upon it, I could taste its weakness; it was vastly fat, a sea of spreading blubber with an odor like rotten eggs, where the Croan’dhic guards and servants were well-muscled and hard. But to topple the mindlord, you must become the mindlord. When we played the game of mind, I took its life, and woke in that vile body.

 

It is no easy thing for a human mind to wear an alien skin; for a day and a night I was lost inside that hideous flesh, sorting through sights and sounds and smells that made no more sense than the images in nightmare, screaming, clawing for control and sanity. I survived. A triumph of spirit over flesh. When I was ready, another game of mind was called, and this time I emerged with the body of my choice.

 

She was a human. Thirty-nine years of age by her reckoning, healthy, plain of face but strong of body, a professional gambler who had come to Croan’dhenni for the ultimate game. She had long red-brown hair and eyes whose blue-green color reminded me of the seas of Gulliver. She had some strength, but not enough. In those distant days, before the coming of Khar Dorian and his slavers’ fleet, few humans found their way to Croan’dhenni. My choice was limited. I took her.

 

That night I looked into the mirror again. It was still a stranger’s face, hair too long, eyes of the wrong hue, a nose as straight as the blade of a knife, a careful guarded mouth that had done too little smiling.

 

Years afterward, when that body began to cough blood from some infernal pestilence out of the Croan’dhic swamps, I built a room of obsidian mirrors to meet each new stranger. Years pass more swiftly than I care to think while that room remains sealed and inviolate, but always, finally, the day comes when I know I will be visiting it once more, and then my servants climb the stairs and polish the black mirrors to a fine dark sheen, and when the game of mind is done I ascend alone and strip off my clothing and stand and turn in solitude, slow dancing with the images of others.

 

High, sharp cheekbones and dark eyes sunk in deep hollows beneath her brow. A face shaped like a heart, surrounded by a nimbus of wild black hair, large pale breasts tipped with brown. Taut lean muscles moving beneath oiled red-brown skin, long fingernails sharp as claws, a narrow pointed chin, brown hair like wire bristles cut in a thin high stripe across her scalp and halfway down her back, the hot scent of rut heavy between her thighs. My thighs? On a thousand worlds, humanity changes in a thousand different ways.

 

Massive boney head looking down at the world from near three meters height, beard and hair blending into one leonine mane as bright as beaten gold, strength written large in every bone and sinew, the broad flat chest with its useless red nipples, the strangeness of the long, soft penis between my legs. Too much strangeness for me; the penis stayed soft all the months I wore that body, and that year my mirrored room was opened twice.

 

A face very like the one that I remember. But how well do I remember? A century was gone to dust, and I kept no likenesses of the faces I had worn. From my first youth long ago, only the glass flower remained. But she had short brown hair, a smile, grey-green eyes. Her neck was too long, her breasts too small, perhaps. But she was close, close, until she grew old, and the day came when I glimpsed another stranger walking beside me inside the castle walls.

 

And now the haunted child. In the mirrors she looks like a daughter of dreams, the daughter I might have birthed had I been far lovelier than I ever was. Khar brought her to me, a gift he said, a most beautiful gift, to repay me in kind after I had found him grey and impotent, hoarse of voice and scarred of face, and made him young and handsome.

 

She is perhaps eleven years old, perhaps twelve. Her body is gaunt and awkward, but the beauty is there, locked inside, just beginning to blossom. Her breasts are budding now, and her blood first came less than half a year ago. Her hair is silver-gold, long and straight, a glittering cascade that falls nearly to her heels. Her eyes are lame in her small face, and they are the deepest, purest violet. Her face is something sculpted. She was bred to be thus, no doubt of that; genetic tailoring has made the Shrikan trade-lords and the wealthy of Lilith and Fellanora a breathtakingly beautiful folk.

 

When Khar brought her to me, she was shy of seven, her mind already gone, a whimpering animal thing screaming in a dark locked room within her skull. Khar says she was that way when he bought her, the dispossessed daughter of a Fellanei robber baron toppled and executed for political crimes, his family and friends and retainers slain with him or turned into mindless sexual playthings for his victorious enemies. That is what Khar says. Most of the time I even believe him.

 

She is younger and prettier than I can ever remember being, even in my lost first youth on Ash, where a nameless boy gave me a glass flower. I hope to wear this sweet flesh for as many years as I wore the body I was born to. If I dwell here long enough, perhaps the day will come when I can look into a dark mirror and see my own face again.

 

* * *

 

One by one they ascended unto me; through Wisdom to rebirth, or so they hoped.

 

High above the swamps, locked within my tower, I prepared for them in the changing chamber, hard by my unimpressive throne. The Artifact is not prepossessing; a rudely shaped bowl of some soft alien alloy, charcoal grey in color and faintly warm to the touch, with six niches spaced evenly around the rim. They are seats; cramped, hard, uncomfortable seats, designed for obviously nonhuman physiognomies, but seats nonetheless. From the floor of the bowl rises a slender column that blossoms into another seat, the awkward cup that enthrones . . . choose the title you like best. Painlord, mindlord, lifelord, giver and taker, operator, trigger, master. All of them are me. And others before me, the chain rattling back to The White and perhaps earlier, to the makers, the unknowns who fashioned this machine in the dimness of distant eons.

 

If the chamber has its drama, that is my doing. The walls and ceiling are curved, and fashioned laboriously of a thousand individual pieces of polished obsidian. Some shards are cut very thin, so the grey light of the Croan’dhic sun can force its way through. Some shards are so thick as to be almost opaque. The room is one color, but a thousand shades, and for those who have the wit to see it, it forms a great mosaic of life and death, dreams and nightmares, pain and ecstasy, excess and emptiness, everything and nothing, blending one into the other, around and around unending, a circle, a cycle, the worm that eats its own tail forever, each piece individual and fragile and razor-edged and each part of a greater picture that is vast and black and brittle.

 

I stripped and handed my clothing to Rannar, who folded each garment neatly. The cup is topless and egg-shaped I climbed inside and folded my legs beneath me in a lotus, the best possible compromise between the lines of the Artifact and the human physique. The interior walls of the machine began to bleed; glistening red-black fluid beading on the grey metal of the egg, each globule swelling fatter and heavier until it burst. Streams trickled down the smooth, curved walls, and the moisture began to collect at the bottom. My bare skin burned where the fluid touched me. The flow came faster and heavier, the fire creeping up my body, until I was half immersed.

 

“Send them in,” I told Rannar. How many times have I said those words? I have lost count.

 

The prizes were led in first. Khar Dorian came with the tattooed boy. “There,” Khar said offhandedly, gesturing to a seat while smiling lasciviously for me, and the hard youth, this killer, this wild bloody tough, shrank away from his escort and took the place assigned to him. Braje, my biomed, brought the woman. They too are of a kind, pallid, overweight, soft. Braje giggled as she fastened the manacles about her complaisant charge. The hatchling fought, its lean muscles writhing, its great wings beating together in a dramatic but ultimately ineffectual thunderclap as huge, glowering Jonas and his men forced it down into its niche. As they manacled it into place, Khar Dorian grinned and the g’vhern made a high, thin whistling sound that hurt the ears.

 

Craimur Delhune had to be carried in by his aides and hirelings. “There,” I told them, pointing, and they propped him awkwardly into one of the niches. His shrunken, wizened face stared at me, half-blind eyes darting around the chamber like small, feral beasts, his mouth sucking greedily, as if his rebirth was done and he sought a mother’s breast. He was blind to the mosaic; for him, it was only a dark room with black glass walls.

 

Rieseen Jay swaggered in, bored by my chamber before she even entered it. She saw the mosaic but gave it only a cursory glance, as something beneath her notice, too tiresome to study. Instead she made a slow circuit of the niches, inspecting each of the prizes like a butcher examining the meat. She lingered longest in front of the hatchling, seeming to delight in its struggles, its obvious fear, the way it hissed and whistled at her and glared from those fierce, bright eyes. She reached out to touch a wing, and leapt back, laughing, when the hatchling bit at her. Finally she took herself to a seat, where she sprawled languidly, waiting for the game to begin.

 

Finally Kleronomas.

 

He saw the mosaic at once, stopped, stared up at it, his crystalline eyes scanning slowly around the room, halting here and there again to study some fine detail. He paused so long that Rieseen Jay grew impatient, and snapped at him to take a seat. The cyborg studied her, metal face unreadable. “Quiet,” I said.

 

He finished his study of the dome, taking his own time, and only then seated himself in the final empty niche. The way he took his place was as if all the seats had been vacant and this was his choice, selected by him alone.

 

“Clear the room,” I commanded. Rannar bowed and gestured them out, Jonas and Braje and the others. Khar Dorian went last, and made a gesture at me as he took his leave. Meaning what? Good luck? Perhaps. I heard Rannar seal the door.

 

“Well?” demanded Rieseen Jay.

 

I gave her a look that silenced her. “You are all seated in the Siege Perilous,” I said. I always began with those words. No one ever understood. This time . . . Kleronomas, perhaps. I watched the mask that was his face. Within the crystal of his eyes, I saw a slight shifting motion, and tried to find a meaning in it. “There are no rules in the game of mind. But I have rules, for when it is over, when you are back in my domain.

 

“Those of you who are here unwillingly, if you are strong enough to hold the flesh, you wear, it is yours forever. I give it to you freely. No prize plays more than once. Hold fast to your birthflesh and when it is done, Khar Dorian will take you back to the world he found you on and set you loose with a thousand standards and your freedom.

 

“Those players who find rebirth this day, who rise in strange flesh when this game is ended, remember that what you have won or lost is your own doing, and spare me your regrets and recriminations. If you are dissatisfied with the outcome of this gaming, you may of course play again. If you have the price.

 

“One last warning. For all of you. This is going to hurt. This is going to hurt more than anything you ever imagined.”

 

So saying, I began the game of mind. Once more.

 

* * *

 

What can you say about pain?

 

Words can trace only the shadow of the thing itself. The reality of hard, sharp physical pain is like nothing else, and it is beyond language. The world is too much with us, day and night, but when we hurt, when we really hurt, the world melts and fades and becomes a ghost, a dim memory, a silly unimportant thing. Whatever ideals, dreams, loves, fears, and thoughts we might have had become ultimately unimportant. We are alone with our pain, it is the only force in the cosmos, the only thing of substance, the only thing that matters, and if the pain is bad enough and lasts long enough, if it is the sort of agony that goes on and on, then all the things that are our humanity melt before it and the proud sophisticated computer that is the human brain becomes capable of but a single thought:

 

Make it stop, make it STOP!

 

And if the pain does eventually stop, afterwards, with the passage of time, even the mind that has experienced it becomes unable to comprehend it, unable to remember how bad it truly was, unable to describe it so as to even approach the terrible truth of what it felt like when it was happening.

 

In the game of mind, the agony of the painfield is like no other pain, like nothing I have ever experienced.

 

The painfield does no harm to the body, leaves no marks, no scars, no injuries, no signs to its passing. It touches the mind directly with an agony beyond my power to express. How long does it last? A question for relativists. It lasts but the smallest part of a microsecond, and it lasts forever.

 

The Wisdoms of Dam Tullian are masters of a hundred different disciplines of mind and body, and they teach their acolytes a technique for isolating pain, dissociating from it, pushing it away and thus transcending it. I had been a Wisdom for half my life when I first played the game of mind. I used all I had been taught, all the tricks and truths I had mastered and learned to rely on. They were utterly useless. This was a pain that did not touch the body, a pain that did not race along the nerve paths, a pain that filled the mind so completely and so shatteringly that not even the smallest part of you was free to think or plan or meditate. The pain was you, and you were the pain. There was nothing to dissociate from, no cool sanctum of thought where you might retreat.

 

The painfield was infinite and eternal, and from that ceaseless and unthinkable agony there was only one sure surcease. It was the old one, the true one, the same balm that has been succor to billions of men and women, and even the smallest of the beasts of the field, since the beginning of time. Pain’s dark lord. My enemy, my lover. Again, yet again, wanting only an end to suffering, I rushed to his black embrace.

 

Death took me, and the pain ended.

 

On a vast, echoey plain in a place beyond life, I waited for the others.

 

George R.R. Martin's books