Contagion (Toxic City)

“Suppose I should have warned you he was a fast worker,” Sparky said, jumping onto the bed, laughing. Rhali pulled away, and for the first time Jack heard her laugh. It was muffled by tears. He hadn't been aware that she was crying. He was surprised to find that he was, too. He was relieved at the interruption, but knew that he and Rhali would talk more. She had more to tell.

“You two okay?” Jenna asked. She appeared beside them carrying two cans of Coke. They'd found a stash out back, and though flat they were perfectly drinkable.

“Oh, just bloody dandy,” Jack said. They all laughed then, and it was a release of tension. Jack wondered whether anyone or anything out in the streets heard, and right then, caution be damned, he hoped they did.

It might be the last laughter London ever heard.

Nomad had come here to see, but wished she hadn't.

The museum had been sealed against intrusion. Its lower windows were smashed, but no one had made it past the metal security grilles. She closed her eyes and opened three sets of doors, and her nose bled as she entered.

It was musty inside, and sparse. The reception area looked as new as the day it was built. Beyond, the main display hall was vast, and filled with the green and grey of war machines. They stood on plinths, on the floor surrounded by chain boundaries, and hung from the roof structure on strong cables. All of them were frozen in falsely peaceful poses, but each exuded violence. All built to destroy.

And there were traps everywhere.

Just inside the doors was a network of fine trip wires. Above, metal vats painted the same war-colours contained a mix of lethal compounds. Almost without thinking, Nomad knew what they could do. When tipped, their contents would mix and haze into a corrosive gas. Flesh would liquefy. Eyes would melt. Lungs would burn, and anyone in the area would die in suffocating agony.

There were pressure pads on the staircases. She probed further, and found the explosives they were linked to. Small charges—they didn't want to bring the building down—but enough to blow the legs off their intended victims, and perhaps gut them.

There were movement sensors everywhere, and even Nomad grew nervous, trying to lessen her movements as she breathed in the old air and tried to weather the pain. Each spread of sensors initiated different responses—she could smell poisons and gases, feel the slick coolness of guns against her palms, hear the echoes of explosions that would occur if she placed one foot wrong.

Her heart felt heavy and cumbersome, her blood slow and thick. I'm not meant to die like this! she thought, but she could not deny the sickness that using her talents made worse. She had seen it in others more and more recently, and now she had it herself. She supposed that was fair.

“Even if I get past everything…” she whispered, then held her breath in case she had missed microphones. Nothing exploded, nothing shot at her. The balance persisted, and she dwelled only briefly on the greater problem.

The bomb was locked inside a tank. She could sense its heat, and its terrible potential.

Even if I reach the bomb, how do I stop it? Sixteen hours, only sixteen, and whatever I do could trigger it. There will be safeguards, triggers, to avoid interference. If I look at it wrong, it might explode. If I breathe on it, touch it, attempt to move it…

Nomad was at a loss. London was hers, even now. But this building was no longer part of London. This was the fate that awaited her city, and to avoid it she had to think beyond the physical.

Filled with doubt, Nomad retraced her steps and left the building. And despite the pain and blood, and the confusion in her ever-more diseased mind, she was careful to seal the entrance doors once again.

“So, what's the plan?” Sparky asked. They'd retreated to the rear of the shop and now sat in the chair circle. It felt unaccountably safe, as if the empty chairs were actually occupied by guardian angels.

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