Warcross (Warcross #1)

TOP WARCROSS PLAYERS ARRIVE IN TOKYO, POISED FOR WORLD DOMINATION

Then I’m through the intersection and cut onto a smaller road. My target’s little red dot on my phone shifts again. It looks like he’s turned onto Thirty-Eighth Street.

I squeeze my way through another few blocks of traffic before I finally arrive, pulling over along the curb beside a newsstand. The red location dot now hovers over the building in front of me, right above a café’s door. I tug my scarf down and let out a sigh of relief. My breath fogs in the icy air. “Caught you,” I whisper, allowing myself a smile as I think of the five-thousand-dollar bounty. I hop off my electric skateboard, pull out its straps, and swing it over my shoulder so that it bumps against my backpack. It’s still warm from use, the heat of it seeping through my hoodie, and I arch my back to savor it.

As I pass the newsstand, I glimpse the magazine covers. I have a habit of checking them out, searching for coverage of my favorite person. There’s always something. Sure enough, one of the magazines features him prominently: a tall young man lounging in an office, dressed in dark trousers and a crisp collar shirt, sleeves casually rolled up to his elbows, his face obscured by shadows. Below him is the logo for Henka Games, Warcross’s parent studio. I stop to read the headline.

HIDEO TANAKA TURNS 21



INSIDE THE PRIVATE LIFE OF THE WARCROSS CREATOR

My heart skips a familiar beat at my idol’s name. Too bad there’s no time to stop and flip through the magazine. Maybe later. I reluctantly turn away, adjust my backpack and board higher on my shoulders, and pull up my hood to cover my head. The glass windows I pass reflect a distorted vision of myself—face elongated, dark jeans stretched too long, black gloves, beat-up boots, faded red scarf wrapped around my black hoodie. My rainbow-colored hair spills out from underneath my hood. I try to imagine this reflected girl printed on the cover of a magazine.

Don’t be stupid. I push the ridiculous thought away as I head toward the café’s entrance, shifting my thoughts instead to the running checklist of tools in my backpack.

Handcuffs

Cable launcher

Steel-tipped gloves

Phone

Change of clothes

Stun gun

Book



On one of my first hunts, my target threw up all over me after I used my stun gun (#6) on him. I started bringing a change of clothes (#5) after that. Two targets have managed to bite me, so after a few tetanus shots, I added the gloves (#3). The cable launcher (#2) is for getting to hard-to-reach places and catching hard-to-reach people. My phone (#4) is my portable hacking assistant. Handcuffs (#1) are because, well, obviously.

And the book (#7) is for whenever the hunt involves a lot of waiting around. Entertainment that won’t eat up my batteries is always worth bringing.

Now I step into the café, soak in the warmth, and check my phone again. Customers are lined up along a counter displaying pastries, waiting for one of the four auto-cashiers to open. Decorative bookshelves line the walls. A smattering of students and tourists sit at the tables. When I point my phone’s camera at them, I can see their names hovering over their heads, meaning none of them have set themselves on Private. Maybe my target isn’t on this floor.

I wander past the shelves, my attention shifting from table to table. Most people never really observe their surroundings; ask anyone what the person sitting nearby was wearing, and chances are good that they can’t tell you. But I can. I can recite to you the outfits and demeanor of every person in that coffee line, can tell you exactly how many people are sitting at each table, the precise way someone’s shoulders hunch just a little too much, the two people sitting side by side who never say a word, the guy who is careful not to make eye contact with anyone else. I can take in a scene like a photographer might take in a landscape—relax my eyes, analyze the full view all at once, search for the point of interest, and take a mental snapshot to remember the whole thing.

I look for the break in the pattern, the nail that protrudes.

My gaze pauses on a cluster of four boys reading on the couches. I watch them for a while, waiting for signs of conversation or the hint of notes being passed by hand or phone. Nothing. My attention goes to the stairs leading to the second floor. No doubt other hunters are closing in on this target, too—I have to get to him before anyone else does. My steps quicken as I head up.

No one is here, or so it seems. But then I notice the faint sound of two voices at a table in a far corner, tucked behind a pair of bookshelves that make them almost impossible to see from the stairs. I move in closer on silent feet, then peek through the shelves.

A woman is seated at the table, her nose buried in a book. A man stands over her, nervously shuffling his feet. I hold up my phone. Sure enough, both of them are set to Private.

I slip to the side of the wall so that they can’t see me, and listen closely.

“I don’t have until tomorrow night,” the man is saying.

“Sorry,” the woman replies. “But there’s not much I can do. My boss won’t release that kind of money to you without taking extra security measures, not when the police have an arrest warrant for you.”

“You promised me.”

“And I’m sorry, sir.” The woman’s voice is calm and cynical, like she’s had to say this countless times before. “It’s game season. The authorities are on high alert.”

“I have three hundred thousand notes with you. Do you have any idea what that’s exchanging for?”

“Yes. It’s my job to know,” the woman answers in the driest voice I’ve ever heard.

Three hundred thousand notes. That’s about two hundred thousand dollars, at the current exchange rate. High roller, this one. Gambling on Warcross is illegal in the United States; it’s one of the many laws the government has recently passed in a desperate attempt to keep up with technology and cybercrime. If you win a bet on a Warcross match, you win game credits called notes. But here’s the thing—you can either take those notes online or to a physical place, where you meet a teller like this lady. You trade your notes to her. She gives you real cash in return, while taking a cut for her boss.

“It’s my money,” the guy is insisting now.

“We have to protect ourselves. Extra security measures take time. You can come back tomorrow night, and we can exchange half of your notes.”

“I told you, I don’t have until tomorrow night. I need to leave the city.”

The conversation repeats itself all over again. I hold my breath as I listen. The woman has all but confirmed his identity.

My eyes narrow, and my lips turn up into a hungry little smirk. This, right here, is the moment I live for during a hunt—when the bits and pieces I’ve exposed converge into a fine point, when I see my target standing physically before me, ripe for the picking. When I’ve solved the puzzle.

Got you.

As their conversation turns more urgent, I tap my phone twice and send out a text message to the police.