Batman: Nightwalker (DC Icons #2)

One moment the world was gray current and cloudy sea, and the next the girl was there in her lemon-colored shirt, facedown, arms and legs outstretched like a star. Her eyes were closed.

Diana grabbed her around the waist and launched them toward the surface. For a terrifying second, she could not find the shape of the island, and then the mists parted. She kicked forward, wrapping the girl awkwardly against her chest with one arm, fingers questing for a pulse with the other. There—beneath the jaw, thready, indistinct, but there. Though the girl wasn’t breathing, her heart still beat.

Diana hesitated. She could see the outlines of Filos and Ecthros, the rocks that marked the rough beginnings of the boundary. The rules were clear. You could not stop the mortal tide of life and death, and the island must never be touched by it. There were no exceptions. No human could be brought to Themyscira, even if it meant saving a life. Breaking that rule meant only one thing: exile.

Exile. The word was a stone, unwanted ballast, the weight unbearable. It was one thing to breach the boundary, but what she did next might untether her from the island, her sisters, her mother forever. The world seemed too large, the sea too deep. Let go. It was that simple. Let this girl slip from her grasp and it would be as if Diana had never leapt from those cliffs. She would be light again, free of this burden.

Diana thought of the girl’s hand, the ferocious grip of her knuckles, the steel-blade determination in her eyes before the wave took her under. She felt the ragged rhythm of the girl’s pulse, a distant drum, the sound of an army marching—one that had fought well but could not fight on much longer.

She swam for shore.

As she passed through the boundary with the girl clutched to her, the mists dissolved and the rain abated. Warmth flooded her body. The calm water felt oddly lifeless after the thrashing of the sea, but Diana wasn’t about to complain.

When her feet touched the sandy bottom, she shoved up, shifting her grip to carry the girl from the shallows. She was eerily light, almost insubstantial. It was like holding a sparrow’s body between her cupped hands. No wonder the sea had made such easy sport of this creature and her crewmates; she felt temporary, an artist’s cast of a body rendered in plaster.

Diana laid her gently on the sand and checked her pulse again. No heartbeat now. She knew she needed to get the girl’s heart going, get the water out of her lungs, but her memory on just how to do that was a bit hazy. Diana had studied the basics of reviving a drowning victim, but she hadn’t ever had to put it into practice outside the classroom. It was also possible she hadn’t paid close attention at the time. How likely was it that an Amazon was going to drown, especially in the calm waters off Themyscira? And now her daydreaming might cost this girl her life.

Do something, she told herself, trying to think past her panic. Why did you drag her out of the water if you’re only going to sit staring at her like a frightened rabbit?

Diana placed two fingers on the girl’s sternum, then tracked lower to what she hoped was the right spot. She locked her hands together and pressed. The girl’s bones bent beneath her palms. Hurriedly, Diana drew back. What was this girl made of, anyway? Balsa wood? She felt about as solid as the little models of world monuments Diana had been forced to build for class. Gently, she pressed down again, then again. She shut the girl’s nose with her fingers, closed her mouth over cooling mortal lips, and breathed.

The gust drove into the girl’s chest, and Diana saw it rise, but this time the extra force seemed to be a good thing. Suddenly, the girl was coughing, her body convulsing as she spat up salt water. Diana sat back on her knees and released a short laugh. She’d done it. The girl was alive.

The reality of what she’d just dared struck her. All the hounds of Hades: She’d done it. The girl was alive.

And trying to sit up.

“Here,” Diana said, bracing the girl’s back with her arm. She couldn’t simply kneel there, watching her flop around on the sand like a fish, and it wasn’t as if she could put her back in the ocean. Could she? No. Mortals were clearly too good at drowning.

The girl clutched her chest, taking huge, sputtering gulps of air. “The others,” she gasped. Her eyes were so wide Diana could see white ringing her irises all the way around. She was trembling, but Diana wasn’t sure if it was because she was cold or going into shock. “We have to help them—”

Diana shook her head. If there had been any other signs of life in the wreck, she hadn’t seen them. Besides, time passed more quickly in the mortal world. Even if she swam back out, the storm would have long since had its way with any bodies or debris.

“They’re gone,” said Diana, then wished she’d chosen her words more carefully. The girl’s mouth opened, closed. Her body was shaking so hard Diana thought it might break apart. That couldn’t actually happen, could it?

Diana scanned the cliffs above the beach. Someone might have seen her swim out. She felt confident no other runner had chosen this course, but anyone could have seen the explosion and come to investigate.

“I need to get you off the beach. Can you walk?” The girl nodded, but her teeth were chattering, and she made no move to stand. Diana’s eyes scoured the cliffs again. “Seriously, I need you to get up.”

“I’m trying.”

She didn’t look like she was trying. Diana searched her memory for everything she’d been told about mortals, the soft stuff—eating habits, body temperature, cultural norms. Unfortunately, her mother and her tutors were more focused on what Diana referred to as the Dire Warnings: War. Torture. Genocide. Pollution. Bad Grammar.

The girl shivering before her on the sand didn’t seem to qualify for inclusion in the Dire Warnings category. She looked about the same age as Diana, brown-skinned, her hair a tangle of long, tiny braids covered in sand. She was clearly too weak to hurt anyone but herself. Even so, she could be plenty dangerous to Diana. Exile dangerous. Banished-forever dangerous. Better not to think about that. Instead, she thought back to her classes with Teuta. Make a plan. Battles are often lost because people don’t know which war they’re fighting. All right. The girl couldn’t walk any great distance in her condition. Maybe that was a good thing, given that Diana had nowhere to take her.

She rested what she hoped was a comforting hand on the girl’s shoulder. “Listen, I know you’re feeling weak, but we should try to get off the beach.”

“Why?”

Diana hesitated, then opted for an answer that was technically true if not wholly accurate. “High tide.”

It seemed to do the trick, because the girl nodded. Diana stood and offered her a hand.

“I’m fine,” the girl said, shoving to her knees and then pushing up to her feet.