The Druid of Shannara

She died a year later after falling ill to a fever for which even her formidable healing skills could not find a cure.

He lived alone with his father then, and the “gift” with which she had believed him blessed developed rapidly. The magic was an enabler; it gave him insight. He discovered that frequently he could sense things in people without being told—changes in their mood and character, emotions they thought to keep secret, their opinions and ideas, their needs and hopes, even the reasons behind what they did. There were always visitors at Hearthstone—travelers passing through, peddlers, tradesmen, woodsmen, hunters, trappers, even Trackers—and Walker would know all about them without their having to say a word. He would tell them so. He would reveal what he knew. It was a game that he loved to play. It frightened some of them, and his father ordered him to stop. Walker did as he was asked. By then he had discovered a new and more interesting ability. He discovered that he could communicate with the animals of the forest, with birds and fish, even with plants. He could sense what they were thinking and feeling just as he could with humans, even though their thoughts and feelings were more rudimentary and limited. He would disappear for hours on excursions of learning, on make-believe adventures, on journeys of testing and seeking out. He designated himself early as an explorer of life.

As time passed, it became apparent that Walker’s special insight was to help him with his schooling as well. He began reading from his father’s library almost as soon as he learned how the letters of the alphabet formed words on the fraying pages of his father’s books. He mastered mathematics effortlessly. He understood sciences intuitively. Barely anything had to be explained. Somehow he just seemed to understand how it all worked. History became his special passion; his memory of things, of places and events and people, was prodigious. He began to keep notes of his own, to write down everything he learned, to compile teachings that he would someday impart to others.

The older he grew, the more his father’s attitude toward him seemed to change. He dismissed his suspicions at first, certain that he was mistaken. But the feeling persisted. Finally he asked his father about it, and Kenner—a tall, lean, quick-moving man with wide, intelligent eyes, a stammer he had worked hard to overcome, and a gift for crafting—admitted it was true. Kenner did not have magic of his own. He had evidenced traces of it when he was young, but it had disappeared shortly after he had passed out of boyhood. It had been like that with his father and his father’s father before that and every Ohmsford he knew about all the way back to Brin. But it did not appear to be that way with Walker. Walker’s magic just seemed to grow stronger. Kenner told him that he was afraid that his son’s abilities would eventually overwhelm him, that they would develop to a point where he could no longer anticipate or control their effects. But he said as well, just as Risse had said, that they should not be suppressed, that magic was a gift that always had some special purpose in being.

Shortly after, he told Walker of the history behind the Ohmsford magic, of the Druid Allanon and the Valegirl Brin, and of the mysterious trust that the former in dying had bequeathed to the latter. Walker had been twelve when he heard the tale. He had wanted to know what the trust was supposed to be. His father hadn’t been able to tell him. He had only been able to relate the history of its passage through the Ohmsford bloodline.

“It manifests itself in you, Walker,” he said. “You in turn will pass it on to your children, and they to theirs, until one day there is need for it. That is the legacy you have inherited.”

“But what good is a legacy that serves no purpose?” Walker had demanded.

And Kenner had repeated, “There is always purpose in magic—even when we don’t understand what it is.”

Terry Brooks's books